Unity Asset Store
Scene Changer
In Development
Projects
About
Developer at the
intersection of code & craft
I'm a Unity developer passionate about building tools that make other developers' lives easier. My work spans editor extensions, scene management systems, and AI-assisted game mechanics.
Beyond tooling, I'm deeply invested in the potential of artificial intelligence — from procedural content generation to real-time adaptive gameplay. Every project is an opportunity to push the boundary.
Artificial Intelligence
Exploring how AI can transform procedural generation, NPC behavior, and dynamic storytelling in games.
Game Development
Crafting interactive experiences with an emphasis on feel, atmosphere, and player psychology.
Editor Tooling
Building efficient pipelines that empower developers to iterate faster and reduce friction.
Currently exploring
LLM-driven NPC dialogue systems, procedural narrative generation, and AI-assisted level design — where code meets creativity.